Any help you could provide would be warmly welcomed!
If you're using the latest TKLDev (v14.2) then it should already include Buildtasks (you should find it in /turnkey/buildtasks).
It was designed and constructed for our own internal use, so has a few idiosyncrasies which may not seem very useful. But we figured it may still be useful for end users and is certainly useful for developers, so we included it in v14.2.
Essentially, it's just a collection of bash scripts, and whilst certainly not intuative, hopefully it may be clear enough what is required.
If you have any ideas on how we can make it better, I'm happy to consider pull requests on GitHub, although it's probably a good idea to discuss your thoughts before you put in too much effort. Because, as I say, it's primary purpose is for us to build and publish the builds. And that will remain the primary purpose from our perspective (but if we can make it more user friendly, as the same time, that'd be super awesome!).
Any specific questions, please do not hesitate to ask.
If you're interested in having a look at that, please check out this gist. Any thoughts, feedback, etc (as per always) is warmly welcomed! :)
You rock Peter!
If you're using the latest TKLDev (v14.2) then it should already include Buildtasks (you should find it in /turnkey/buildtasks).
It was designed and constructed for our own internal use, so has a few idiosyncrasies which may not seem very useful. But we figured it may still be useful for end users and is certainly useful for developers, so we included it in v14.2.
Essentially, it's just a collection of bash scripts, and whilst certainly not intuative, hopefully it may be clear enough what is required.
If you have any ideas on how we can make it better, I'm happy to consider pull requests on GitHub, although it's probably a good idea to discuss your thoughts before you put in too much effort. Because, as I say, it's primary purpose is for us to build and publish the builds. And that will remain the primary purpose from our perspective (but if we can make it more user friendly, as the same time, that'd be super awesome!).
Any specific questions, please do not hesitate to ask.